Monday, September 8, 2025

Lo'unehtrach 'betrichehfin (Lo'uhna)

 Lo'uhna is a 119 year old silver dragon hatched by a the Kimbatu'ul clan of Dragonborn after they recued the egg from the lair of the fierce Silver Dragoness Thealufana Lo'haranita'al after she was slain by the Infernal-loving knight Krieger Darkstorm, and the Blue Dragon Bo'orag Elfbane. 

Being raised in a clan if Silver Dragonborn, particularly a clan as militaristic as the Kimbatu'uls, was not without its challenges. She had no comparable peers as the quickly maturing humanoids would seemingly be born one day and swinging an axe the next. As she approached adulthood she began looking to the horizon and made plans to depart on her 100th birthday. Just before she turned 98 a distant clan of Blue Dragonborn campaigned to seize Kimbatu'ul lands. Motivated by her distain for anything blue-draconic she remained entrenched within their ranks only revealing her dragon-form to her foes at strategic moments and laying waste to surprised combatants. Shortly after the clan-war ended she got all her affairs in order with the Kimbatu'uls and set out to sea on a merchant vessel that some of her Kimbatu'ul brethren had sign onto as Marines. The same vessel, the Ricinante was reportedly attacked by pirates and most her crew lost. It was not known whether Lo'uhna was aboard the vessel during the attack but she has not been heard of since. Only the pirates would know if a Silver Dragon was among the combatants and such events do not stay secret long. The Kimbatu'ul clan holds the strong opinion that she must have not been aboard at the time of the attack and now mourn the loss of 3 Marines from their clan; Ye'mich, Tarhun, and Reorhun.

When she takes humanoid form she has perfected an appearance that looks to be a humanoid of mixed elf and dragonborn ancestry, keeping those she encounter guessing. Her head shape is more human or elvish, but with features that are more often associated with Dragonborn.


Lo'uhna loves to travel and meet new and interesting people. She enjoys the architecture of Temples and other great places both modern and ancient and noted the teleportation circles she was given access to (she is very charming and convincing)


Game Stats

Huge Dragon.

AC: 20

HP: 263

Move 40ft, fly 80ft

STR: 27 (+8) DEX: 12 CON: 25 (+7) INT: 16 (+3) WIS: 14 (+2) CHR: 22 (+6)

Prof saves: DEX+6 CON+13 WIS+7 CHR+11 Non: STR+8 INT+3

5 spells, 5th or lower

Spell Attack +11
Spell Save DC: 19

Bigby's Hand

Teleportation Circle

Far Step

Banishment

Gate Seal

Ice Storm (5th)

prof +5

Arcana +8
History +8
Perception +11
Stealth +5

Claw +13 2d6+8(15) reach 5ft

Claw +13 2d6+8(15) reach 5ft

Bite +13 2d10+8 (19) reach 10ft

Breath (recharge 5-6) 

  • 60ft cone of cold. Con DC:20 for half 13d8 (58)
  • 60ft Cone Con DC:20, fail = paralyzed for 1min. Re-Save each turn to end paralysis if successful
Legendary Actions -action to be taken at the end of another creature's turn. Actions spent are regained at beginning of Dragon's turn.
  • Detect Perception (wis) check
  • Tail Attack
  • Wing Attack 

Wednesday, July 2, 2025

Shore Drake

Shore Drake

Small Beast, Unaligned
AC 13    Initiative +2 (12)
HP 12 (1d10 + 2)
Speed Fly 40ft, Walk 30ft, Swim 20ft
ModSave
STR8-1-1
DEX14+2+4
CON14+2+2
ModSave
INT6-2-2
WIS12+1+1
CHA8-1-1
Skills Perception +5
Senses Passive Perception 15
Languages Special
CR 1
Actions

Head Butt. Melee Attack Roll: +4, (1d6) Bludgeoning damage. Stun Save DC: 12

Bite. Melee Attack Roll: +2(1d4) Piercing damage.

Claw. Melee Attack Roll: +2(1d6) Slashing damage.

Camouflage. Can shade skin to appear immediate surface it is in contact with including some minor variances. 


Tuesday, May 6, 2025

Honey Weaver Galaxy

 Near the planet MP III (Mining Planet 3... hehe MP3, LOL!), the Frigate Titan IC (Hehe, Titanic... good catch T!) on its way to the moon Ivan Knox struck a hunk of space ice orbiting the barren mining planet. The damage was catastrophic and the vessel crash landed on the planet. Some escaped on escape pods but there were not enough for all the passengers. Some violence broke out, a bugbear used a shotgun on the crowd to get to a pod. Many didn't make it. 

One small group that did survive the crash, joined up with a few others, and made survival preparations.

The first night spent was not fun, few got rest, but they took shelter on the 3rd deck of the wreckage. During the night they heard some horrific sounds originating from the local fauna. They witnessed what Howlers do to Dust Mephits.

The group kept quiet enough for the howler to pass after its Mephit-Meal, but later that night Mephits found the group and a battle ensured in which the party was triumphant (but dusty).
From the wreckage the group secured:
  1. 3 medkits (Stabilize)
  2. 9 Stims (1d6+6 temporary HP)
  3. 12 rations
  4. 1 water purifier
  5. 48 water bottles (2 cases)
The next day after additional rest and an impromptu breakfast they set out from the wreckage for an outpost a half-day's trip away. Each person packed 2 water bottles and the rest were carried on Kora's magical disc. Temperatures quickly began to rise on this scrub-barren two-sun world. Part way to the outpost they came upon a bunker of sorts. Picking locks and such they broke into the bunk, some of the members from the new group were not doing too keenly (Persephone and Thomas) and were in need of a rest before reaching the outpost.
Inside the bunker was a weapons locker, a computer, and some supplies. There was also a mysterious create or chest. It had an emblem consistent with other merc/smuggler/runner groups and was of newer tech than the rest of the equipment in the bunker, (Compute was a Thunderbolt 9000! Oh the nostalgia!)

When searching for a key card for the crate, a password for the computer was found and Floki was able to bring up the bunker's camera system. On it he saw a creature moving beneath the surface outside the bunker. The bunker door was shut and the creature merged, a giant black scorpion! Avoidance didn't seem an option and a short combat ensured... Eddy and Kara didn't even get a chance to hit it! (Salty), Arius got covered in black scorpion blood... which did little for her appearance 😁.
 

Items found:
  • Large Stun Baton (Enrie) +1 Batt 1d6 Electric 1d4 bludgeon (10 charges/batt) *
  • Small Stun Baton (Arius) +1 Batt 1d6 Electric 1d4 bludgeon (10 charges/batt) *
  • Small Stun Baton (Arius) +1 Batt 1d8 Electric 1d6 bludgeon (10 charges/batt) *
  • 2 Flash Bangs (Floki) Con save DC15 or be blind 1d4 rounds
  • 2 Arc Grenades (Eddy) 5d6 5ft radius
  • Small Stun Gun (Kora) +1 Batt 1d6 non-lethal (10 charges/batt) crit can knock prone
  • Small Stun Gun (Eddy) +1 Batt 1d6 non-lethal (10 charges/batt) crit can knock prone
  • Large Stun Gun (Kara) +1 Batt 1d8 non-lethal (10 charges/batt) crit can knock prone
  • Silver Pendant with Blue Crystal (Enrie)
  • Crate/Chest with logo/Emblem, not accessed yet. Could be dismantled by force.
  • Thunberbolt 9000 PC (Quidditch Operating system? 😂😂)
* button activates charge for electric damage, otherwise bludgeon only

New Group:
  1. Thomas (M.Bartender)
  2. Persephone (F.Eladrin in Winter)
  3. Chevvy (Orc Barbarian Merc)
  4. Selvius (Firbolg Fighter Merc)

Original group:
  1. Enrie - Wood Elf Rogue (T.M.)
  2. Arius - Drow Rogue (Nat)
  3. Eddy - Eladrin (Summer) Ranger (Jay)
  4. Kora - Kalashtar Sorcerer (Jrdn
  5. Kara - Dragonborn (H)
  6. Floki - Dwarf Cleric Drunk a lot (K)
Other Notes:
Ivan Knox is a habitable hub moon orbiting MP3, with plants, animals, water, and a breathable atmosphere. It was the original destination of the Titan IC before it crashed on MP3.

The Fey Realm can vary per world. Space travel can sometime unintentionally land one in the Fey Realm.



Friday, March 14, 2025

Eddy

 Eddelel "Eddy"



Eddy spent the majority of his first century in his home plane, the Feywild, a place he does not speak of much. Just before coming of age he was with a small group of Eladrin on a diplomatic trip to an Elf city, little did he know these elves were at war.

A recent attack by a rival elvish faction had thrown the nation into a rare civil war, each side allying with other races and nations in a conflict that included not only Elf, but Human, Dwarf, Orc, and Dragonborn as well as mercenaries of every known race of the material realm. Eddy's company was pressured to pick a side and aid those they had gone to visit, when they refused they were imprisoned. For two years they sat in an enchanted cell growing weaker with each passing month until the city was razed. A platoon of fierce Dragonborn sprung them from their incarceration, recognizing that they were not with the city defenders the Dragonborn sergeant let them go after a few hours of interrogation. 

Too weak to make it far Eddy found some easy game that he captured in some basic snares. This war had decimated the forests surrounding the elvish city, this broke his heart. After nursing his remaining companions back to health they moved on, but Eddy remained behind, tracking down defilers of the forest. Over the next three decades he continued to investigate the various humanoid races that visited this vast forest, travelling to their settlements and using his otherworldly charm to make several contacts. Eventually this would lead to work collecting on bounties outside the area and abroad.


https://dnd5e.wikidot.com/lineage:eladrin

https://dnd5e.wikidot.com/ranger

https://dnd5e.wikidot.com/ranger:primeval-guardian-ua

https://dnd5e.wikidot.com/spells:ranger

https://dnd5e.wikidot.com/spell:entangle

https://dnd5e.wikidot.com/spell:hunters-mark

https://dnd5e.wikidot.com/spell:ensnaring-strike

https://dnd5e.wikidot.com/spell:snare

https://dnd5e.wikidot.com/spell:cure-wounds

https://dnd5e.wikidot.com/spell:summon-beast

https://dnd5e.wikidot.com/spell:enhance-ability



Notes

Honey weaver galaxy
orb-weaver link threads through cosmos
On a transport Titian IC - Ivan Knoxx smaller central hub, habital moon. Moon of MP3 (mining planet3)

Technomancers
Landed on Rocky Arid planet. Some plants, all dried up. Two suns.  One normal yellow the other purple.

Enri -Trista Rouge wood elf

Chevvy(no Armor, monk?) and Celvius(firbolg)

Persephone, eladrin... Winter from stress

Thomas, bartender

Enree 

Wounds: 2+6 

  at crash dwarf got booze we all got lots of water. Some snacks. 

Took Persephone, Thomas, Chevvy to get rations. 12 x 1 day rations.. Persephone got water to double our24-pack of water,,, total 48 water bottles.










Thursday, January 2, 2025

Tarhun 2 (Specs)

 

Tarhun Kimbatuul (Tark)


Race: Silver DragonBorn

Breath Weapon (Silver)
As an action once per short rest, exhale in a 15 ft. cone (CON DC 13, half damage on success) for 2d6 Cold Damage [6th] 3d6, [11th] 4d6, [16th] 5d6


Resistance: Cold

Class: Fighter

Style: 

Two-Weapon Fighting (PHB). 
  • When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Second Wind

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.


Action Surge

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.


Feats:



Dual Wielder

You master fighting with two weapons, gaining the following benefits:
  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
  • You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
  • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.


Martial Archtype

Eldritch Knight 

Spells selected (3rd)

Cantrips:

Toll the Dead
FireBolt


Level1 Spells:

Gift of Alacrity
Magic Missile
Shield



Weapon Bond

At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.

War Magic

Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

Eldritch Strike

At 10th level, you learn how to make your weapon strikes undercut a creature's resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.

Arcane Charge

At 15th level, you gain the ability to teleport up to 30 feet to an unoccupied space you can see when you use your Action Surge. You can teleport before or after the additional action.

Improved War Magic

Starting at 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.

Background:

Blade of Restraint

Longsword +1 to attack and damage
When you are in combat and do not attack on your turn the weapon gains 1 charge. Max charges are 5. all charges lost when combat ends.
Expend 1 charge for an extra attack, 2 charges for 2, and so on..
Expend all 5 charges and cast Steel Wind Strike (C+DC:17)