Monday, May 5, 2025

Winzig

 



7'4" 290lbs 

Firbolg:  (+2 WIS +1 STR)

Druid


Rolls: 

3, 5, 3, 3 = 11

3, 6, 6, 3 = 15

6, 3, 3, 2 = 12

6, 6, 6. 2= 18

3, 4, 6, 6 = 16

5, 6, 4, 4 = 15

18, 15, 15, 13, 12, 11

  • STR 15+1 = 16 (+3) Save +3
  • DEX 12+0 =12 (+1) Save+1
  • CON 15+0 =15 (+2) Save+2
  • INT 16+0 =16 (+3) Save+5
  • WIS 18+2 =20 (+5) Save +7
  • CHR 11+0 = 11 (+0) Save 0


HP: 10 (d8+2) (20 at 1st for Asa/Celeb) (2nd 7+2: 29hp) (3rd 8+2: 39hp) (4th 7+2: 48hp)

AC: 15  12+2+1(Hide Armor + Shield + Dex)

Proficiencies

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)

Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears

Saving Throws: Intelligence, Wisdom


Background: Rune Carver

Skill Proficiencies: History, Perception

Druid Circle: Circle of Stars (2nd level)

Spells

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier (15)

Spell attack modifier = your proficiency bonus + your Wisdom modifier (+7)

Cantrips Known: 2

Level 1 Spell slots: 2

Spells Prepared: 6 (Level +WIS)

Spell List:  


Extra Spells:

Firbolg You can cast Detect Magic and Disguise Self without using caster slots, but can use caster slots to cast these more times. One or the other per LR.

Rune Carver:  

Rune Shaper Feat

  • Pick a number from list equal to 1/2 prof bonus (1)
    • Rune Magic: King: Command (can use with Firbolg Speech of Beast and Leaf). Rune is carved on an item worn, disappears when used or after a long rest (LR)

  • Comprehend Languages 1/LR (does not use slots, but can use slots to cast additional times)


    At 2nd level: 

    Circle of Stars: You can cast the Augury and Guiding Bolt spells without expending a spell slot and without preparing the spell, provided you use the star map as the spellcasting focus. You can cast a spell from the map in this way a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. Wis Mod=5

    5xday/LR:



    Actions/Abilities:

    • Spellcasting (Class)
    • Wildshape (Class) 2x/SR or LR
    • Hidden Step. (Racial)As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
    • Powerful Build. (Racial)You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
    • Speech of Beast and Leaf. (Racial)You have the ability to communicate in a limited manner with Beasts, Plants, and vegetation. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

    2nd Level 

    • Star Map: You've created a star map as part of your study of the heavens. The map is a Tiny object and can serve as a spellcasting focus for your druid spells
    • Starry Form: you gain the ability to harness constellations’ power to alter your form. As an action, you can expend a use of your Wild Shape feature to take on a starry form rather than transforming into a beast. 

    While in your starry form, you retain your game statistics, but your body takes on a luminous, starlike quality; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes or until you’re incapacitated.

    • Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:

      Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + half your level in this class.

      Archer. A constellation of an archer appears on you. You gain a bonus action that you can use to make a ranged spell attack, hurling a luminous arrow that targets a creature you can see within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

      Dragon. A constellation of a wise, ancient dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10

    Skill Proficiencies

    Background: History, Perception

    Class:  Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

    • History
    • Insight
    • Nature
    • Perception
    • Tools: Herbalism kit
    • Tools: Woodcarver's tools (From Rune Carver)

    Languages: 

    • Common
    • Elvish
    • Giant
    • Druidic 
    • plus Speech of Beast and Leaf.


    Equipment:

    • Hide Armor
    • Scimitar
    • Club
    • Star Map: A crystal that projects starry patterns when placed before a light (Druidic Focus)
    • Rune Carver tools (wood)
    • Cloths
    • Knife
    • Whetstone
    • Pouch
    • Explorer's Pack
    • Massive wooden sledge, versatile, 1d8/1d10 (DM approval)
    • 10gp


    Traits

    • Quiet, keeps to himself. Prefers beasts and fey.
    • Speaks seldom but understands the languages of many things.
    • Flaws: Poor at hurling insults, typically makes people laugh. "Eat canned mulberries". Finds crowded places with many humanoids unnerving 


    Background

    Winzig "Vinsich" was born deep withing the forest to a thrupple of Firbolg sages. His father is a Druid and his bio-mom a sorcerer. His second mother and nurse-maid is a common half-firbolg of no class or focus but a skilled gardener and cook. For some 50 years they had few interactions with other humanoids other than seasonal gatherings of family and clan. Other than clan those interactions were with elves (mostly friendly), orcs (mostly unfriendly), and human hunters (mostly unfriendly). This lack of exposure rendered Winzig a bit naive to the workings of the world outside their forest home, as his parents spent nearly a century traveling and even fighting in a couple wars before retreating to the humble farmstead. Upon meditating and contemplation Winzich chose to travel and experience the world, seeking knowledge of the cosmos that he could not attain at home. He long studied the heavens and longs to learn more regarding cosmic movements.

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